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1. How did you come up with your nickname? - in EVE General Discussion [original thread]
Well, if we're doing alts...I'm afraid I was made solely to make bookmarks from *twitch* Torrinos to *twitch twitch" 5ZXX-K. I died a lot on the way there, but I'm *twitch* fine again now. Pity I'm only an alt...as soon as I made it I thought the...
- by Deadman Warping - at 2007.04.25 10:30:00
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2. Fast training character suggestion - in Player Features and Ideas Discussion [original thread]
Originally by: Xaen It's very frustrating...you don't get it because you're already in the carriers, dreadnoughts etc. you aren't seeing stuff you can't have. /me laughs Another misconception. My main is an old character. The biggest ...
- by Deadman Warping - at 2006.10.16 08:48:00
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3. Fast training character suggestion - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader But T2 frigates, cruisers and weapons are no longer high-end content. They're involved in almost every conflict, whether it's solo belt piracy in a Taranis or an empire grief war where one side flies Rooks...
- by Deadman Warping - at 2006.10.14 23:12:00
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4. Fast training character suggestion - in Player Features and Ideas Discussion [original thread]
I'm starting to see the problem. The problem is that I just don't think like the people who are asking for this "boost". It strikes me (and I apologise if I am wrong) that they are the same type of people who go out to buy a new game, and download...
- by Deadman Warping - at 2006.10.13 23:32:00
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5. Fast training character suggestion - in Player Features and Ideas Discussion [original thread]
Originally by: Dirtball Just give all the new players full learning skills and advanced to lvl 4. That way they dont have to spend the first 6 months fartin around and can get straight to flying ships and killing peeps. This is exactly ...
- by Deadman Warping - at 2006.10.13 23:27:00
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6. Fast training character suggestion - in Player Features and Ideas Discussion [original thread]
Originally by: Dutarro You object to a 'limitation sprung on you with no balancing benefit'. By this criterion, any rules change which takes some advantage away from the vets must give them back a comparable advantage elsewhere. Overall, a...
- by Deadman Warping - at 2006.10.13 23:05:00
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7. Fast training character suggestion - in Player Features and Ideas Discussion [original thread]
Edited by: Deadman Warping on 11/10/2006 21:51:25 Originally by: Hypo Psycho an increase on akitaT's idea. in the first month they learn at 4x the speed, months 2 and 3 at 3x speed, then month four 2x speed, month 5 trains at standard,...
- by Deadman Warping - at 2006.10.11 21:49:00
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8. Fast training character suggestion - in Player Features and Ideas Discussion [original thread]
Edited by: Deadman Warping on 11/10/2006 08:53:15 Like I said...new players don't like it because they want all the benefits and no penalties. I HATE being right all the time. Would it be any more acceptable if, instead of dying, the 2x and 4...
- by Deadman Warping - at 2006.10.11 08:51:00
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9. Fast training character suggestion - in Player Features and Ideas Discussion [original thread]
Simply because the initial premise was that characters do not die. I don't want to see my main character disappear in a puff of smoke in 6 months time (yes, he is that close to four years old). However, if that was a known consequence at the outse...
- by Deadman Warping - at 2006.10.10 22:15:00
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10. Fast training character suggestion - in Player Features and Ideas Discussion [original thread]
I have seen many threads complaining that new players have no chance to catch up with the older ones. As one of the older players, I must admit I am not keen for all these Johnny-come-latelys to have a quick and easy route to a high-skilled charac...
- by Deadman Warping - at 2006.10.10 18:40:00
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11. Augment the training system....please? - in Player Features and Ideas Discussion [original thread]
Originally by: Altomo ...Cerberus Pilot can stroll over to where the Kestrel lives and oppress the living crud out of him... Look at the figure I quoted above...the new (Kestrel) pilots outnumber the old (Cerberus) pilots by 7 to 1. If...
- by Deadman Warping - at 2006.10.10 18:32:00
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12. Augment the training system....please? - in Player Features and Ideas Discussion [original thread]
Originally by: Altomo Originally by: Deadman Warping Old characters (like me) appreciate it perfectly well because we have DONE it. No, you haven't. You've never lived in a world that is absolutely chock-full of people who are a ...
- by Deadman Warping - at 2006.10.10 18:27:00
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13. Augment the training system....please? - in Player Features and Ideas Discussion [original thread]
Originally by: Xaen I can understand not allowing usage to boost skills because they're exploitable, but what do you think about the other ideas? Increased training speed for more $? There was a cartoon once...a corporate guy promoting t...
- by Deadman Warping - at 2006.10.09 22:34:00
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14. Augment the training system....please? - in Player Features and Ideas Discussion [original thread]
Originally by: Xaen I don't think anyone with an old main can really appreciate how long it takes to go from scratch to a capital ship, or say, large tech II guns. No offence Xaen, but possibly the dumbest statement ever. Old characters ...
- by Deadman Warping - at 2006.10.09 22:16:00
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15. The ULTIMATE timesink :) - in Player Features and Ideas Discussion [original thread]
Edited by: Deadman Warping on 09/10/2006 22:00:30 Originally by: Reggie Stoneloader You are entitled, by your long experience and dedication, to an older character with more skillpionts. You have it. I have it NOW, and to maintain th...
- by Deadman Warping - at 2006.10.09 21:57:00
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16. The ULTIMATE timesink :) - in Player Features and Ideas Discussion [original thread]
Originally by: Xaen ...or do you just want to remain "superior" because you started first? Is this a trick question? The answer is so obviously "yes". I started first. I paid and played all those months. I know the time thing is slight...
- by Deadman Warping - at 2006.10.06 16:02:00
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17. The 0.0 Experiment - Warning: Thrilling Content....... - in EVE General Discussion [original thread]
Someone at ASCN may be a bit peeved with you Innominate... ...you carefully edited the Mothership picture to remove the system information... ...but then you said "one jump later this happened"... ...and in the trancsript of the local chat with...
- by Deadman Warping - at 2006.09.25 11:25:00
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18. Advice on 0.0 - in Alliance and Corporation Recruitment Center [original thread]
Edited by: Deadman Warping on 25/08/2006 08:50:48 We are a small corp that has up till now been entirely empire based. It's boring as hell to be honest, and we'd like to consider joining an Alliance out in 0.0 somewhere. We're not really into ...
- by Deadman Warping - at 2006.08.25 08:49:00
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